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The Long Dark 1.76 Patch Notes | Fearless Navigator Update - hibbittswiltow1939

A fresh new update is now available for The Long Dark on PS4, Xbox One, and PC. Titled the Fearless Navigator update, the latest spot introduces Survival Markers, Rock Caches, and Vista Surveys. As its title implies, this update is meant to help aid in exploration and navigation, and likewise includes several newfound pester fixes and general enhancements. Find out everything changed with the latest The Agelong Dark patch notes for update version 1.76.

The Long Dark Patch Notes | Update version 1.76

the long dark patch notes 1.76 fearless navigator update

Leash of the biggest features added to The Long Dark with the Fearless Navigator update are Survival Markers, Vista Surveys, and Rock Caches. Survival of the fittest Markers are peradventure the most intriguing accession. This new system relies on Spray Cans, which allow players to mark or other name important locations in the savage. In one case placed, markers bi the duplicate as waypoints, characteristic areas of worry along the in-game map out.

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Vista Surveys, on the other hand, are utilised to reveal significant portions of the map. By finding Polaroids, players john pinpoint Prospect locations that will allow them to complete Surveys. Once completed, these surveys will uncover large sections of the region on the in-brave map out.

Sway Caches are other new addition that dis two purposes: Navigational landmarks and supply storage. In one case built, caches can put in various supplies, and players can make note of what each cache contains through the Journal.

Hungry for more details? Suss out all the latest bug fixes, quality of life improvements, and gameplay tweaks with the full The Long Dark darn notes for update 1.76 featured below.

The Long Dark v1.76 (62505) Dapple Notes

SURVIVAL MARKERS

Determine Atomiser Cans in the world. Leave markers identifying important survival selective information much as the localization of supplies or dangerous places to debar. These in-world indicators appear on your map and then that you can happen things plunk for even years operating room weeks after you've left a region.

Rock CACHES

Build a landmark to help you navigate, and create emergency supply caches along commonly travelled routes. Review your Caches in the Diary, and leave notes on what you've stored in them so you can find essential tools or resources in the future.

View SURVEYS

Problematical to find Polaroids in the world suggest locations that offer sweeping Vista views of a region. Devi those locations and Go over them to reveal the majority of a region's map!

IMPROVED Charcoal gray SURVEY

The Charcoal Survey action instantly reveals an enhanced radius on the Represent. Surveying from high altitudes now increases how much of the Map out is revealed.

MAP & JOURNAL IMPROVEMENTS

Turn layers of information off and on in the Map. Locate and rename Tilt Caches. Keep track of complete Surveyed locations to know if you've found them all. Especially useful if you are hunt locations for the True Cartographer achievement.

TELEMETRY & QUALITY OF Aliveness

New Autowalk accessibility feature ensures comfort for players with hand or wrist issues. New Opt-in Telemetry gathers gameplay information the ontogenesis team will use to inform future balance and characteristic development efforts (Note: Telemetry is defaulted to OFF and needs to beryllium turned on in the Options>Secrecy settings.)

Cosmopolitan FIXES

  • [General] Fixed stuttering when looking towards Wolves, while in Milton.
  • [General] Fixed null exception that would occur when lighting the Pot Belly Stove.
  • [General] Bear secure effects no longer play when a carcass is abstracted from the world.
  • [General] Updated Steam Controller profile.
  • [General] Fixed an issue that prevented Players from being able to save or lading their game if the save contained invalid data.

GENERAL ART FIXES

  • [Enviro] Many optimizations to improve performance.
  • [Enviro] Fixed numerous areas the player could get on perplexed in.
  • [Enviro] Fixed numerous areas the player could get outside of the motivated play area.
  • [Enviro] Fixed many clipping and unsettled objects.
  • [Enviro] Performed various optimizations to avoid texture popping.
  • [Enviro] Added cast shadows to numerous trees.
  • [Enviro] Improvements to item placement system to reduce frequency of out of reach items.
  • [Enviro] Fixed many minor art bugs to amend general polish in Bleak Inlet domain.
  • [Enviro] Environment art cultivation to improve sight-lines between major visual landmarks in Black Inlet.
  • [Enviro] Remote extra window outlines that could appear on Trailers.
  • [Enviro] Fixed several instances of trees placed incorrectly in Shore Main road.
  • [Enviro] Fixed several instances of collision being incorrect on porches in the Milton townsite.

USER Port

  • [UI] Fixed an issuance that caused icons on the Map to no longer populate, after correspondence OR discovering a large add up of locations.
  • [UI] Updated alignment on service text to make it consistent.
  • [UI] Added missing Map icons base in the Township of Milton.
  • [UI] Added missing Map icon levitate textbook, when showing the Derailment in the Ravine Crummy.
  • [UI] Fixed absent UI elements when showing notes, while the HUD is disabled.
  • [UI] Fixed an incorrect tooltip found in Options->Display menu.
  • [UI] Cooking UI now displays updated weight of items, or else of always display the base weight.
  • [UI] Added Sound options for selecting Headphones or Speakers.
  • [UI] Fixed wrongly named transitions areas connected the Bleak Inlet Map.
  • [UI] Updated labels on transition zones to be more consistent.
  • [UI] When Crafting Spunk Plugs, the craft value testament no more look as Rounds.
  • [UI] Updated gyre bars to work consistently across all menus.
  • [UI] Removed an extrinsic tune in the Skills menu.
  • [Loc] Fixed multiple instances of overlapping Russian textbook.

ALL Gritty MODES

  • [Whol Modes] Added Lost and Found boxes to totally remaining scenes.
  • [Gameplay] Players will no longer lose Toughness if they are holding shift, while lighting or extinguishing a Lantern.
  • [Gameplay] Replaced the non-interactable stack of papers found on the Workbench, with an interactable reading.
  • [Gameplay] The Preparation Spate now provides the rectify bonus when cooking nub.
  • [Gameplay] Breaking down items bequeath no more causal agency nearby gear items to drop through the ground.
  • [Gameplay] Updated the weewe in the Mine Tunnels to deal less cold damage.
  • [Gameplay] Nonmoving bug where Revolver Bullet weight changed when added to your inventory.
  • [Gameplay] Developed moving items to the Lost and Found corner, if they have fallen outside of the world.

WINTERMUTE FIXES

  • [WINTERMUTE] Completing an Episode 1 Beaver State Installment 2 Side Missions now displays a completion message.
  • [EPISODE THREE] Secure an issue in the Mine exiting Pleasing Valley, where players would be repositioned afterward reloading a saved game.
  • [EPISODE Ternary] Added lacking foley to the endorse part of the Mine Tremor cinematic.
  • [EPISODE THREE] IDs are now removed from the Players inventory when complementary the Fallen Star mission in Episode 3 .
  • [EPISODE THREE] Removed access to Timberwolf Mountain from Pleasant Vale.
  • [EPISODE THREE] Fixed the spawn condition of the Revolving door institute in Molly's basement.

SURVIVAL Way

  • [Survival of the fittest] Fixed incorrect spawn value for the Prepper Hive up saved in Pleasant Valley.
  • [Natural selection] Entirely cabins now display smoke coming out of their chimney, when a give notice is lit inside.
  • [Selection] When dormancy, the save file screenshot will now pass later the player transitions from sleep, rather of during the transition.
  • [Survival] Players derriere now place a Rifle on the gun rack plant in the Hunting Lodge.
  • [Survival] Cancelling while drinking Coffee will like a sho award the appropriate sum of money of progress to the "Straight to the Sum" Feat.
  • [Endurance] Pre-Spawned campfires will no longer respawn, when cargo a save where they were antecedently broken down.
  • [Saves] Implemented a check to force the Aurora to be enabled connected Survival Mode save files created prior to the Aurora being enabled.

Source: https://www.gamerevolution.com/guides/646926-long-dark-patch-notes-1-76-fearless-nagivator

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